Using heuristics to evaluate the playability of games (Desurvire, Caplan, & Toth, 2004)

Desurvire, H., Caplan, M., & Toth, J.A. (2004). Using heuristics to evaluate the playability of games. In Extended Abstracts of the 2004 Conference on Human Factors in Computing Systems. ACM Press, New York, 1509-1512. The authors present a set of design heuristics specific to the evaluation of videogames. The usefulness of these heuristics was examined by comparing … Continue reading

Validity and Think-Aloud Protocol (Toler, 2009)

Toler, T. (2009). Validity and Think-Aloud Protocol. Solid State UX Blog. Toler provides a nice primer on the think aloud protocol, clarifying the different approaches and discussing the pros and cons of each variation.

Game Usability: Advice from the Experts for Advancing the Player Experience (Ch. 9)

Swain, C. (2008). Master Metrics: The Science Behind the Art of Game Design. In K. Isbister and N. Schaffer (Eds.), Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 119-140). New York: Morgan Kaufmann. Swain describes eight metric-based game design techniques currently in popular use, based on interviews with leading game designers. Overall, … Continue reading

Game Usability: Advice from the Experts for Advancing the Player Experience (Ch. 7)

Laitinen, S. (2008). Usability and Playability Expert Evaluation. In K. Isbister and N. Schaffer (Eds.), Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 91-111). New York: Morgan Kaufmann.

Game Usability: Advice from the Experts for Advancing the Player Experience (Ch. 6)

Shaffer, N. (2008). Heuristic Evaluation of Games. In K. Isbister and N. Schaffer (Eds.), Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 79-90). New York: Morgan Kaufmann. “Discount methods” of usability testing are used to find usability problems quickly and cheaply. Shaffer discusses one such method, called heuristic evaluation, which use heuristics, … Continue reading

Game Usability: Advice from the Experts for Advancing the Player Experience (Ch. 4, 5)

Amaya, G., Davis, J. P., Gunn, D.V., Harrison, C., Pagulayan, R. J., Phillips, B., & Wixon, D. (2008). Games User Research (GUR): Our Experience with and Evoluation of Four Methods. In K. Isbister and N. Schaffer (Eds.), Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 35-64). New York: Morgan Kaufmann. Hoonhout, H. C. … Continue reading

Game Usability: Advice from the Experts for Advancing the Player Experience (Ch 1, 2)

Isbister, K., & Schaffer, N. (2008). Introduction. In K. Isbister and N. Schaffer (Eds.), Game Usability: Advice from the Experts for Advancing the Player Experience (pp. 7-27). New York: Morgan Kaufmann. Norgaard, M., & Sorensen, J.R. (2008). Organizational Challenges for User Research in the Videogame Industry: Overview and Advice. In K. Isbister and N. Schaffer (Eds.), … Continue reading