Using heuristics to evaluate the playability of games (Desurvire, Caplan, & Toth, 2004)

Desurvire, H., Caplan, M., & Toth, J.A. (2004). Using heuristics to evaluate the playability of games. In¬†Extended Abstracts of the 2004 Conference on Human Factors in Computing Systems. ACM Press, New¬†York, 1509-1512. The authors present a set of design heuristics specific to the evaluation of videogames. The usefulness of these heuristics was examined by comparing … Continue reading