Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement (Ketamo & Kiili, 2010)

Ketamo, H. & Kiili, K. (2010). Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement. Journal of Educational Multimedia and Hypermedia, 19(4), 399-419. Learning games, if designed well, may serve as effective learning tools supporting knowledge construction (e.g. Kiili, 2007; Lainema & Makkonen, 2003; Gee, 2003; Amory, 2001; Prensky, 2001). In this … Continue reading